Journalistic contributions from Chance Townsend, Caitlin Welsh, Sam Haysom, Amanda Yeo, Shannon Connellan, Cecily Mauran, Mike Pearl, and Adam Rosenberg enhanced this coverage.
The essential psychotechnological component of VR is perceptual immersion. This represents a universally familiar human phenomenon. Dream states produce comparable effects to VR, though through distinct neurological pathways: the brain suppresses external stimuli while generating simulated sensory data to create dream immersion. What renders VR psychologically distinctive is its technological capacity to induce this sensation of being physically present elsewhere. Alternative experiences—gaming, cinema viewing, or reading this text—can command attention and focus, yet they fail to generate the psychological condition of existing in another location. VR settings supply the human mind with sufficient sensory information that, during the experience, the virtual domain becomes its exclusive reality.
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Lux, however, has a bigger idea: making communications and Earth observation satellites reusable. Right now, satellites only have a useful life of five to ten years due to some combination of component failures, running out of propellant, or becoming obsolete. After that, they are destroyed in the atmosphere (no heat shields, remember?) or sent to a graveyard orbit out of the way of normal space activity.